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Daylight software review
Daylight software review







daylight software review

Generators show up with bright outlines, as do the meat hooks. The killer is restricted to first person view but has the advantage of heightened senses. Fortunately, survivors play in third person view that at least gives a better view of the immediate surroundings. Burning offerings at the start of each game can also have an effect on the environment, so there is a degree of unpredictability too.

daylight software review

This forces the survivors to explore and the maps are created to make things difficult at ground level with corn fields, long grass, swamps and mist obscuring the view. This is no easy task as other than the environments of each of the six maps, everything is randomly placed - the generators, the exits, the escape hatch, and the killer's meat hooks - so the locations have to be rediscovered with each new game. To escape, survivors have to repair five of the seven generators found within the map, which will then power up the two sets of exit doors.

daylight software review

The killer can see exactly which four of the seven survivor characters they will be facing, something vitally important as each character has different skills, such as quicker repair times, better stealth or increased mobility. With each killer having a very different special skill, such as teleporting, invisibility, or setting traps, it's difficult to strategize. The unfortunate survivors have no idea which of the six homicidal maniacs - a mix of human and supernatural - they will be facing until after the match has started. However, this is the only opportunity to talk to each other in-game because once the match starts, there's no more chat available. Whilst the survivors can see each other, they cannot see the killer. The asymmetry is seen in a number of ways, even whilst waiting in the lobby. However, from starting with such a straightforward idea, developer Behaviour Interactive has introduced an extraordinary depth to the gameplay based on two key ideas that run throughout: asymmetry and procedural generation. All the while, they are stalked by an unstoppable killer whose only desire is to see them killed and sacrificed to the supernatural evil force known as 'The Entity'. Four survivors are thrust together in a nightmarish arena tasked only with escaping. The premise is as simple as a slasher b-movie.









Daylight software review